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For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point

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wall crouch and slopes added

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This is really satisfying, water system #2d #pixelart #metroidvania #touhou

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For day 869 of coding, further following of the tutorial has it showing how to apply a rainbow shader to a sprite. I'm not finished with the tutorial, but this is the current result

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Yes, time stop mechanic. Maybe I'm taking too much inspiration from Touhou Luna Nights? #touhou #2d #pixelart

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something get really wrong haha #2d #metroidvania #pixelart

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For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing

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Step climb in building setup.

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For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there