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For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

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For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

#Devruary Worst bug I have to deal with is an annoyingly common one: misplaced visual elements. It can persist even if the code for it produces no errors. I then have to figure out what to add to fix it without throwing off the existing non-error code.

Hi everyone, I wanted to tell you that my game is finally out and that you can play it on Steam.

https://store.steampowered.com/app/4369660/Backrooms_Not_Escape/

#Devruary As a Ren'Py dev, the two things that could always break my games are (1) building a new feature incorrectly and (2) messing with the "screens" file too much!

I have since adopted a new game making rule: if it ain't broke, don't try to fix it.

Working on 4 games with 4 different partners, with a release deadline for Q1-Q2 2027.

Goodbye social life!

I don't even remember my gf face anymore.

Will I succeed or will I fail?

Gentlemen, place your bets!

#gamedev #indiedev

Getting Better

Undertale: Harsh parallels update, plus looking for a new coder, writer, another concept artist (especially for consenting areas) and mapper. Please comment below if interested

(Also I’m co director on this project)

https://gamejolt.com/games/TSSwapfell/930706

#Devruary Biggest two dev mistakes I remember making so far are (1) not backing up my games when switching computers and (2) not testing my games in a browser before uploading them as web builds. Thank goodness I've broken these habits!!

looks sick, but is a bug /: