General in GameMaker

Share your creations!

Loading...For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors


So... I made a devlog video :) https://www.youtube.com/watch?v=2k2xapQNOiM
https://www.youtube.com/watch?v=2k2xapQNOiM
https://www.youtube.com/watch?v=2k2xapQNOiM
https://www.youtube.com/watch?v=2k2xapQNOiM

#GJAsks Its Pizza Tower Bro!


RE-DEV LOG - 001:
Reconstruction in progress from the error opening. With the deep data with Atom file data to copied the last use of the programming. TurboTime is in progress to fix-up.

Loading...For day 1158 of coding, I've been working on not having the pull happen with no success so far

Loading...For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

Loading...For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

Loading...Sorry for late posting, site wouldn't load in time
For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

Loading...For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite






