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Loading...For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

Loading...For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

Loading...For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

Loading...For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet
Alright yall, tomorrow you better try to have fun and eat well! And if you still have work to do, treat yourself while doing so (I am currently debugging the game with a very delicious frozen hot chocolate)!
I wish you all a Happy #Easter weekend!!
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1ATTENTION FELLOW ACTIVE DEVS:
Friendly reminder that it is best to post about your project on your own profile/game page.
I don't think it's considerate to discuss your games unprovoked in the internet space of an active dev.
Advice/rant in article.

Loading...For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

Loading...For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing
So I saw a post from @LbpGamerGirl
that asked for different opinions of the "DOs and DON'Ts" for devving a game.
I'm lowkey ashamed I did not think of this before, but I should probably expand on my take...
...in the REALLY LONG article below.
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