Programming in GameMaker
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More progress regarding spells & battles in general!!
For this game, I spent triple digit RMB to get a professional dubbing studio just to dub an animatronic, stay tuned!
https://youtu.be/XuGDCTKf8GU
https://youtu.be/XuGDCTKf8GU
https://youtu.be/XuGDCTKf8GU
Rank Card has coded that one of the racers claims their position stand after the circuit is finished.
The Racers' guide went out of bound and so as the cars. Checking back the old files of GameMaker and see what race includes back on track.
All five racers are in crowded to get through within the their mask collision. The test play I got stuck in the solid road to get out. Player racer to come to the nearest maker to get out of solid. Shorten the mask for open window to go through.
Legacy UTRCraft (the original) is now fully Open-Source! https://github.com/flagimtoshi/UTRCraft
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Ok so it seems there's no actual way to send things between rooms.
All you can do is make them persistent and set their coordinates correctly.
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Found a bug with my Goblins.
I fell asleep with the game running and found that while the framerate is fine, something in their day code is causing tiny pauses to the whole game. It's definitely them too since it only happens when they're awake.
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