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Loading...For day 476 of coding, I had the game draw a grid to measure things better. I've also adjusted the menu mouse detection to better effect

Loading...For day 475 of coding, the mouse can now click on the title choice selections. Detection is a little spotty, and will need some adjustments


Drew a map of Godlia, the place of my future game

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Loading...New update!
🐓 Satellites are now destructible.
🐓 Removed instant death collisions on most difficulties.
🐓 Minor difficulty balancing for final boss.
🐓 Minor music and typo fixes.
PC version is live, Nintendo Switch version will be available 05/10/2024.
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Loading...For day 474 of coding, I made a variable that keeps track of whether or not the mouse is actively being used. The purpose is to prevent the mouse and keyboard controls from conflicting too much

As I said previously almost all of us are currently busy so we'll halt development for a month! I already worked on the Menu design and we already got a new theme for it but we'll show all the progress we did so far next month or so in a devlog!













