All Posts in GameMaker Studio 2

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For day 494 of coding; I finished the rest of Heartbeast's second video on random level generation, which covered movement refinement and drawing shadows with a new draw surface

The sprites used are made by Heartbeast

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For day 493 of coding; I have finished 3/4 of Heartbeast's second video on random level design, focusing on the player and collisions

The player placement is a bit unrefined at the moment

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For day 492 of coding, I have decided to start learning about randomly generated levels. For this I have finished the first video of a tutorial by Heartbeast

I did change the floor colors to better stand out from the walls

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For day 491 of coding, I have managed to apply the mouse interaction to the rest of the split game

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For day 490 of coding, I have allowed mouse interaction for during the split hand. Later, I will have mouse interaction for the split game's end

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For day 489 of coding, I have altered the size of the "How to Play" box in order to make sure everything fits right

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For day 488 of coding, the mouse can be used for most of the game now. I just need to set up the mouse interaction for the split hand

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For day 487 of coding, I gave mouse functionality to half of the main game

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For day 486 of coding, I have given functions to the arrows and return button

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For day 485 of coding, I have changed the layout of the "How to Play" section a bit. I will later add functionality to the arrows and return button