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For day 554 of coding, I have changed the room placement method to adhere to a grid

#gamedev #gamedeveloper #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2 #gamemaker #gamemaking

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For day 553 of coding, I've tried to utilize a timer for when the object collides with the player. That didn't work; the colliding objects can still be stuck on the player

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For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened

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For day 551 of coding, I have put wall collisions on the chasing object

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For day 551 of coding, I have set the movement for the chasing object to lock to the 32x32 grid the map is based on

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For day 550 of coding, I tried implementing having the overall size of the map be randomized. It appears oddly stretched in some cases when the whole map is visible, but having a camera zoomed in on the player would not make it an issue

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Sorry for late posting

For yesterday, day 549 of coding; I have it to where the other objects will bounce off the one with the arrow

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For day 548 of coding, I have programmed the object to kind of chase after the player

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For day 547 of coding, I got the test object to move a bit after changing directions

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For day 546 of coding, I changed up the code a bit to correct the warping. It has improved the collision, and I managed to find out why the warping is taking place