All Posts in GameMaker Studio 2

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For day 566 of coding, I have altered the black fade screen to fit the screen whether I'm zoomed out out or not

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For day 565 of coding; I've noticed in previous days that when a new map is made, the objects from the previous remain present. I have made sure that they are destroyed once the new map is formed

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For day 564 of coding, the player's dash can now move based on the player's current direction

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For day 563 of coding, the player no longer changes direction mid dash when they hit a wall. I have noticed however; that when trying to dash against the wall, the player will move in a different direction

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For day 562 of coding, I am working on the player's dash. I will need to find out why the player changes directions instead of stopping when they hit a wall

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For day 561 of coding; I've used the "variable_get_hash," and the "struct_get_from_hash" functions to reduce how much reading needed to execute the random room choices

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For day 560 of coding, I have fixed the issue with the path not reaching certain parts of some of the rooms

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For day 559 of coding, I made two additional rooms to test how it would affect the map layout. It appears that the path stops at the parts of a room that is uniquely shaped

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For day 558 of coding; I tried putting in larger rooms to see if it was possible with the current code, and it worked

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For day 557 of coding, I have fixed the issue with path creation