general in GameMaker Studio 2


Loading...For day 237 of coding, the player now has a death animation

Loading...For day 236 of coding, the plant will now lob the projectile at the player's position rather than throwing it a set distance towards the player

Loading...For day 235 of coding, the plant's lobbed projectile can now poison the player

Loading...For day 234 of coding, I have added an explosion to the plant's lobbed projectile for when it hits the ground

Loading...Fora day 233 of coding, I reworked how the enemies drops items
They now always drop a set amount of experience(lifeforce). They also now sometimes drop health

Loading...For day 232 of coding, I made some health pickups

Loading...For day 231 of coding, I've updated the spawner to include one of the plants now
I've also changed how they move outside of the room so they won't just pop in when created

Loading...For day 230 of coding, I've updated the enemy spawner to include bats
I've also updated it to spawn when there are less than 6 enemies on-screen instead of 3

Loading...For day 229 of coding, I attempted to fix the weird orbiting pattern of the projectiles
The only solution I've found so far is to increase the orbiting speed. I do plan to eventually find a solution that will allow for slower orbit speeds

Loading...For day 228 of coding, I've made alterations to the code for shooting the orbiting projectile
It can now have two projectiles orbiting around the firing path on opposite sides

