All Posts in Indie Game Dev

Whats new?
#Devruary As a Ren'Py dev, the two things that could always break my games are (1) building a new feature incorrectly and (2) messing with the "screens" file too much!
I have since adopted a new game making rule: if it ain't broke, don't try to fix it.
1#Devruary If I had to name a feature that took longer for me to get working than I expected, it would be the achievement and gallery systems. Had to format them multiple ways, so I'm SO glad that they finally work!
1
Loading...Dev Flashback - Nov '21Â #3
End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase.
https://store.steampowered.com/app/4032050/RTG

Loading...RTG Dev Flashback - Nov '21 #2
Another level with "charged light shooters". I can say, that's around this level when game's difficulty spikes up. After 20-30 levels of quite light puzzles, the game will start challenging even skilled puzzle players. 

Port of Mobile image(the controls sucks btw)
#GJAsks The game I spend the most time playing lately is the one I'm working on, for testing purposes. Every once I a while, I will play it for fun though!
As for not-mine games, I occasionally play Animal Crossing! I love to cook and design in that game!
1



AriksonMania
READ ARTICLE
#GJAsks What games deserve more attention??
All of ours, of course! I've seen my fellow devs pour as much effort into their work as I do into mine, so I hope we all get our flowers!
1
Loading...













