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#GJAsks Ball Rampage is my favourite mobile game. I say this because its the best idea I've come up with for a mobile game and i see no other games greater than my own creations.

IMPORTANT UPDATES IN THIS POST,

LAUNCH TIME MOVED TO 11:00 PM

PLEASE READ ARTICLE BELOW

So about the Studio Picks thing... 💖

I swear there's a special kind of AAAAAGGGHHHHH when debugging game code and finally discovering solutions to the most annoying problems THE DAY BEFORE RELEASE.....

I'm sick, but I'll keep pushing - I want this game to be published and available for all.

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What do you like and what would you like to see in Fighty Driver?

#Poll for yall:

I know the articles on my posts are often the length of a chapter with the detail of a wikipedia page (thanks to years in academia) and can be really tedious, so should I keep making them or stop and stick to title-only posts?

  34 votes 4 days left
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I started works on RaTrac, engine with editor which is using software ray-tracing for rendering. Its primary goal is ability to create simple ray-traced games. It's still prototype but available for download. Here's showcase of the very first version.

Alright yall, tomorrow you better try to have fun and eat well! And if you still have work to do, treat yourself while doing so (I am currently debugging the game with a very delicious frozen hot chocolate)!

I wish you all a Happy #Easter weekend!!

ATTENTION FELLOW ACTIVE DEVS:

Friendly reminder that it is best to post about your project on your own profile/game page.

I don't think it's considerate to discuss your games unprovoked in the internet space of an active dev.

Advice/rant in article.

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RTG: puzzle, arcade, sci-fi, software ray-racing

https://store.steampowered.com/app/4032050/RTG/