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Loading...I already finishe Sunset Vibres
radio
[Chill Music] (credits to @CLANYAGAMI
, @JadeJohnsonIndustries
, @Matidia
, @Ramiro_LD
:
).
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1#Devruary The main game dev achievement I am most proud of is the fact that I have never given up on my creations. Even if it takes me years to complete, I believe every story idea I have deserves to see the light of day in some way, shape or form.
1#Devruary The feature I am MOST excited for players to experience in the full release of Return to Eternity is...
...
...
...yeah, NAH, I don't have it in me to spoil the surprise LOL
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1#Devruary I try to release games as web builds to help protect the game assets(art) from vandalism. Thus my biggest fear when releasing a game is having no choice but to upload it as a downloadable package, as it opens the opportunity for that evil.
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#Devruary What scares you most about releasing a game? 
I'd 100% say bugs, glitches and crashes! 
Sometimes, even after extensive testing, some just slip through and ruin the experience. You always gotta go back and fix them quick!
#Devruary The kind of feedback that helps me most is "constructive criticism with a spoonful of sugar" - it ALWAYS helps to let the dev know they're doing something right despite needing improvement. Bonus points if the critic is invested in the project.
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#Devruary I use my socials to share everything I create! I mainly stick the devlogs in places that allow for an article-like post format such as GJ and Tumblr, while I put art and promos in places like Discord and TikTok.
1#Devruary One thing I learned the hard way through devving is to never underestimate how sensitive code can be. I can't tell you how many times my games kept crashing cos of ONE space where an underscore should have been in a random file.
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