And yes, this is why I always make sure to find something about a project that I like and comment on it, even when I have harsh criticisms as well.
Not to hate on tough love, but devving (especially solodevving) can get very arduous VERY QUICKLY. And even the people with the most drive can eventually be broken from demoralization and burnout trying to either fix everything pointed out to them or chase a moving goalpost dictating what could give their game an actual "good" quality. All because they are constantly unsure if they are actually moving forward at all.
When it comes to any large goal like a dev project, ultimately it's up to the dev to see it through, but reassurance NEVER hurts. It can actually be paired with a harsh criticism quite well (via the critic actually showing interest in the project with their critique) to be more effective to stimulate improvement than a cold, blunt, unimpressed delivery.
The internet is merciless enough as it is, but it's what we have to share with the world so I hope more people utilize this advice like I do when I check out and critique indie games.















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