screenshotsaturday in Indie Game

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Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

Loading...Maybe you can block enemy attacks... But if you run out of stamina? You’re stunned. Time it perfectly though, and you trigger a counter that knocks enemies back—giving you space to reposition or fight others.
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1Anyone else having trouble with the Bard visiting their monasteries?🤔 We keep waiting for his "Toss an Ale to your Brewer," he keeps drinking our ales instead...🍻⛪

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.
These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.




The simple block preview for Endless Drop mode had to be overhauled to support new blocks and for better view.
Here are some shots of the new HUD and a new block:

Loading...Probably too late to get this hoverboard in before launch... #indiedev #indiegame #gamedev #pixelart #madewithunity #scifi #screenshotsaturday

Loading...Working on the 2nd level!
This level is meant to make the player find out the sprinting mechanic, and how to properly use it to reach platforms that look far from reach.
It does look kinda difficult for a 2nd level, so I might still tone it down.


Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.



















