fangames in Mega Man

Share your MEGA-Creations

Loading...Started working on the Parallax Scrolling system. VERY basic so far, but the core concept seems to work.
(You can now better see our shadow effects at work though!)

Loading...The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!
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Loading...Debug 'kill all loaded enemies' on R1 lol.
It's a test of my "Shared Event Asset" system concept for #UnrealEngine.
It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.

Loading...A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.
Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev
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1Make a Good Mega Man Level 3 - Release Date Trailer
For more updates on the project as it nears release, be sure to check out the official MaGMML Discord Server, Twitter, and Website:https://discord.gg/GncKJed...
https://www.youtube.com/watch?v=PDsbxXFmIx4

Loading...The tweet said "if you're currently working on a video game, take a short break, pick a number in your code or data files, multiply it by 1000, and post the results"
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1How I fixed the colors on sprites in Unreal Engine 5 #UnrealEngine
Pixel Art Color Correction in Unreal Engine 5
As promised, I show what I did to do sprite color correction in Unreal Engine. Sorry if it's a bit rambley lol.
https://www.youtube.com/watch?v=3tS_yAW0aF8











