fangames in Mega Man







🔊 ON!
Integrated Sound Effects into the Time Control system, for automatic sound pausing in #UnrealEngine5 ! Only the SFX tied to the paused Time Source gets paused! #megaman #unrealengine #gamedev


Testing physics for Megaman Day of 0 (NES Megaman)
(Part of the Megaman What if? initiative, if you want you can join to it)
Probando las fisicas para Megaman Dia de 0
(Es parte de la iniciativa de Megaman Que hubiera pasado si?, si quieren pueden unirse)


Long time now see guys!
I just upload the August update log to you guys on youtube. Feels free to comment & subscribe my youtube channel & discord server by links below:
Youtube: https://www.youtube.com/@megamanxapocalypse
Discord:


Taste the rainbow! 🌈 Color FX & after image testing in #UnrealEngine 5!
PLUS; I wonder if anyone can figure out the NEW subtle gameplay mechanic shown in this clip? #gamedev #megaman








I am doing better! I've just started doing tiny bits of work when possible, minding my limits.
I started migrating my Unreal Engine work to plugins! Building my "SKYHI Framework". Finding my flow with Unreal finally.

I am slowly getting better. It has always been expected to be a long recovery: months.
I just reached a milestone that I can tolerate the pain without medication if I am careful about my daily activities.
I'm still very limited in what I can do though.