fangames in Mega Man



BIG ANNIVERSARY UPDATE!!
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!




4/8 of the Maverick stages and the cutscene done.
We have the full party now.


mega man jolt devlog#3
we add:two enemys in one single scene,new enemy desing


mega man jolt devlog#1


The game was not dead. It was just on a hiatus.
I've finished 3/8 of the Maverick stages.


If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.









Heres a preview for the next update
omg its kung fu cutman O^O