fangames in Mega Man

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BIG ANNIVERSARY UPDATE!!

It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!

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AI boss devlog#1

4/8 of the Maverick stages and the cutscene done.

We have the full party now.

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mega man jolt devlog#3

we add:two enemys in one single scene,new enemy desing

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mega man jolt devlog#2

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mega man jolt devlog#1

The game was not dead. It was just on a hiatus.
I've finished 3/8 of the Maverick stages.

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If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

Heres a preview for the next update

omg its kung fu cutman O^O