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I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

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This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

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The commercials for this game were awesome . Cars still look amazing to this day. #GranTurismo #WiseDrums

Crazy Taxi with Pixel Art

https://youtu.be/ZfvleppwGCA

This game broke Lil Beef - Crazy Driver #ragegaming #pixel #drivinggames
@beefgravystudios Beef Gravy and Lil Beef try to get Nouns (locals) to their destinations but the city is not very taxi friendly and the traffic is awful. Cl...
https://www.youtube.com/watch?v=ZfvleppwGCA
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Last week I worked on camera view. I improved the system to switch between camera views.

The next Update is on the Way! 3 new Tracks and a new ball, just have to finish the balancing. #ScreenshotSaturday

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Last week I worked on crowd for my arcade race template. I'm happy with the result :).

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Made a drift tune for the Limo

Try it out
Share Code: 142 187 864

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Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

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Finally I can share some new Gameplay for the next update for Roll Down. By the way feel free to join the Racing Community!

https://youtu.be/mJ5uT6LByX4

Roll Down New Map Teaser (Work in Progress)
Hey everyone just wanted to share with you a teaser of a new map I am working on for Roll Down Mk2. Yes I am still working on Roll Down and I am looking forw...
https://www.youtube.com/watch?v=mJ5uT6LByX4