Game Dev in UberPoliceStation

Turn yourself in

Another screenshot from the game I'm working on.

This time I couldn't get the lighting & perspective to match the reference pic.

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UE5 is a pain to work with, especially when handling C++ classes. Just a few hours ago, it couldn't find its target build file preventing me from even opening the editor.

Anyway, here's some pretty orbiting particles.

Making a Backrooms-styled game that doesn’t have any horror theme and isn’t supposed to be scary in any way.

Here's a screenshot from the game and its inspiration on the right

Update 0.2.5

Added a Gameplay Modifier, Map changes and Fixed several Bugs

UI Overhaul

Rounded Corners and added colors to Buttons, sliders and spin boxes.

Which one do you like. Colorful, purple or indigo?

Last pic is the old UI

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Working on a gameplay modifier.

I need some suggestions

Edit: Changes & Editions

Messing with the lighting again.
These two scenes looked pretty good, I had to share :P

Since v1.2.0 is the last update to this game, I wanted to share some early sketches I made.

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This game is inspired by the credit minigame of "Super Smash Bros Melee" and replicates its basic concepts and can be played without a Gamecube. Shoot all the names, if you can.

Playable on both PC and mobile without download.

https://gamejolt.com/games/smash-credit-movie-theater-edition/80…

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WIP for "Smash credit: Movie theater edition"

Almost finish, only have to done the ending events and some final QA before release C: