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Darkest Nights at Fazbear's Community
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Comments (89)

What do you think?

dude! The menu music hits so good!

My gameplay of 5/20 mode (v1.0): https://youtu.be/qGnpa66C5Z8?si=CCzhUxO8FaM9tMPQ

20230528_220549.jpg

I bet you wont pin me

My gameplay of night 5, night 6 and extras (v1.0): https://youtu.be/ehZfVVfQDAM?si=gTGwJfFWWaAAj22-

not gonna lie this is my most hyped game of 2023

Free

Darkest Nights at Fazbear's: The Insanity Shifts

Version: 1.0.4about 2 months ago
The rebooted version of DNaF. Improved gameplay, improved graphics, improved coding. Enjoy!
Free

Darkest Nights at Fazbear's Classic

Version: 1.0.5over 1 year ago
The classic version of the game, bad mechanics and vague phonecalls, play the revamped version, The Insanity Shifts instead. F11 and F12 to turn on and off fullscreen respectively.
Free

DNaF Classic MFA

Version: 1.0.56 months ago
The full DNaF Classic MFA, latest version. (DO NOT LOOK AT THE DECOMPILE SCREEN)

Story:

Oh, aren't you unfortunate? Seems like you lost a bet with your friends. You think you might be let off easy, but nope, they dare you to go to Freddy's Fazbear Pizza. A long forgotten pizzeria place you and your friends used to work in. You begrudgingly take the challenge, can you survive over six nights at Fazbear's?

About:

Darkest Nights at Fazbear's is a FNaF fangame meant to capture the old vibe of 2015 fangames, using spherical models and basic shapes.

Credits:

@Peripherals (me): modeling, coding, ideas, phone guy VA (2.0), everything pretty much

Freesound.org for some sound effects and ambiences

@HeisenbergusS : voice acting (v2.0), the awesome jumpscare sound used in the game (thanks buddy!)

@JOE_THE_ALLIGATOR : voice acting (v2.0)

@Bonniebro_The_Forgotten: old phone guy VA (1.0)

@JaTheGamer07 : phone guy VA (1.0)

@HeisenbergusS , @MsDrProfessorJessica , @joquisgamer , @thatdoggocalledray , @DragonLion , @baharkolahi : beta testing (v2.0)

@HeisenbergusS , @Disamol : beta testing (v1.0)

#fangame #fnaf #horror #charm #trtf #strategy #survival #based #2015 #fivenightsatfreddysjam2015



mature
Intense Fantasy Violence
Realistic Bloodshed
Mild Language

dnaf 90% done

dnaf next month

yall are not ready for dnaf

small thing, the V1 and V2 versions have received name changes, V1 is now DNaF Classic, while V2 is now DNaF: The Insanity Shifts (or DNaF:TIS). please refer to these versions as such, as DNaF:TIS is more of a reboot than an update

man it's such a nice day here in dnafville-WHAT THE FUCK ARE YOU DOING HERE?!?!?!?!?!?!

happy 10th anniversary trtf! I don't exactly love this series too much anymore but it still inspires this game a lot

and yes

this is a real easter egg

the next major build is already rather close and I just need to make plushies and graphics updates, have these 2 peeks at the cn and extras screens as callbacks to those devlogs I made

and yes piss freddy is in the game it ain't a secret no more

another beta testing session was held, as the newest build was completed. feedback is yet again positive, but I needed to fix many stupid bugs that I let slip by me (all of them are fixed now)

taking a short break before I continue dev on build 3, see ya

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away

been ages since the UI revamp and I didn't even update the gamepage screenshots so there you go :)

the next things to do in development are all the missing scripted events before I send out the next beta to testers (yes, some scary things are scripted to-

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the V1 MFA has been released, for all you unstoppable troll gamers out there :]

requirements to open: Clickteam Fusion 2.5 and its + DLC (usage of child events), Ultimate Fullscreen extension (get it in View > Extension Manager and just search the name)

beta testing has gone very well! testers have reported that the game is stressful and hard, but fun at the same time. bugs got fixed and I surprisingly had to make no balancing changes