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Home Grown: Alpha

Version: 3.0.1almost 2 years ago
The original Jam game, but with improvements and additions.
Free

Home Grown: Jam Edition [GoGodotJam Release]

Version: 0.1.0almost 4 years ago
The original Jam edition from GoGodotJam. It's old and broken.

Beta Release Date: Late 2025
Full Release Date: 2028-2029


Description

Wake up in a barren wasteland of a world, full of infected zombies, and without a single kind soul in sight. Your only place of refuge is your rundown farmhouse. You must sleep in your cleaning pod to replenish healthy cells on your torso, fighting off the violent infection. Your limbs cannot be healed this way, however, as they must be replaced by less infected limbs. The more infected your limbs, the faster your infection will take over, eventually reaching your brain, and if that happens… Well, even if there were a cure, you would no longer be there to inject it.

So, utilize your farmland to grow smaller limbs, slowing the infection and making them stronger. Use more infected limbs when needed, and return home before your body fully decays. Fight against the growing zombie army, and survive your low-numbered days.


System Requirements

(these are predicted requirements, these will change throughout the Beta's release)

Minimum

Operating System: Windows 7 or Linux/X11
(will become available on macOS 10.15+ after the full release)
Memory: 2 GB RAM
Storage: 250 MB of available space


Copyright © 2021-present IrønBrandon / Brandon S. Miller

I am (currently) working on this game by myself and, until the full release, all new builds will be available for free. If you enjoy the game, please tip at the download or on Ko-fi.

#survival #adventure #platformer #gogodotjam



teen
Intense Fantasy Violence
Animated Bloodshed
Crass Humor

Alpha 3.0.1: Long-time issue fixed after almost two years smh

Alpha 3.0 (changelog): The Final Alpha Update

Devlog 14: Home Grown is (eventually) coming back!

Devlog 13: I am so happy to start planning out the Beta!

Devlog 12: Why do I even try with this game at this point?

Learning the GameJolt API

Devlog 11: Updating the engine

Devlog 10: Double digits already? Sheesh.

Devlog 9: Balancing my games' development

Devlog 8: I'm making this game fun now!