views
714
likes
6

Comments (4)

What do you think?

Se ve bastante prometedor, espero en un futuro poder jugarlo che :D

Keep grinding, bring this project to life !

RTG is a sci-fi puzzle/platformer featuring unique rendering method: CPU based ray-tracing. Dive into game's strange world, solve gradually challenging puzzles and, piece by piece, unravel mystery behind what you see and experience.

> RTG on Steam

> More games on my web

dl045_rtg.jpg

#puzzle #platformer #raytracing #scifi #arcade #retro



all-ages
Loading...

Recently, I implemented "carriable boxes". This will open lot of puzzle possibilities. Those boxes need to collide and interact with environment also if they are carried by player. This is a test level where I tested lot of edge cases of such collisions.

Loading...

Hi All! New animation from 'RTG - The Ray-Traced Game' - puzzle/platformer in development which uses software based ray-tracing technology. In animation, I'm playing with switches, which are moving platforms on the left. Follow RTG if you like it!

Loading...

New animations from RTG - The Ray-Traced Game. Currently I'm focusing on creating actual puzzle levels. The game has now 14 levels combining several mechanics (lights, doors, moving platforms, elevators). This is the most recent level I made (L014).

  4 votes Voting finished
Loading...

New animations from RTG - The Ray-Traced Game. Currently I'm focusing on creating actual puzzle levels. The game has now 14 levels combining several mechanics (lights, doors, moving platforms, elevators). This animation shows a bit of floor reflection.

Loading...

New animations from RTG - The Ray-Traced Game. Currently I'm focusing on creating actual puzzle levels. The game has now 14 levels combining several mechanics (lights, doors, moving platforms, elevators). This is a shot from the first non-tutorial level.

Loading...

RTG quick devlog : game builds are finally more consistent (main menu, saving progress, options, etc..) plus implemented 'moving platforms'. Providing you short animation as always. :)

Something from RTG archive. Test level for testing camera code. Prior to this, camera was firmly fixed on player, so I added a bit of camera trailing behind and dampening. It's happening in fraction of second, but the result is way more "fluent feel".

Loading...

I want to put some consistency to game builds (as until now levels where run only from editor), so I prepared simple main menu. I kind a like it, so I'll keep it. Nice is that you can directly benchmark your CPU RT performance there.

RTG aka The-Ray Traced Game v0.1.3 - First 'level building' elements (prefabs)

Example of level building and how lighting is affecting visual quality

1