
RTG is a sci-fi puzzle/platformer featuring unique rendering method: CPU based ray-tracing. Dive into game's strange world, solve gradually challenging puzzles and, piece by piece, unravel mystery behind what you see and experience.
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Loading...Recently, I implemented "carriable boxes". This will open lot of puzzle possibilities. Those boxes need to collide and interact with environment also if they are carried by player. This is a test level where I tested lot of edge cases of such collisions.

Loading...Hi All! New animation from 'RTG - The Ray-Traced Game' - puzzle/platformer in development which uses software based ray-tracing technology. In animation, I'm playing with switches, which are moving platforms on the left. Follow RTG if you like it!

Loading...New animations from RTG - The Ray-Traced Game. Currently I'm focusing on creating actual puzzle levels. The game has now 14 levels combining several mechanics (lights, doors, moving platforms, elevators). This is the most recent level I made (L014).
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Loading...New animations from RTG - The Ray-Traced Game. Currently I'm focusing on creating actual puzzle levels. The game has now 14 levels combining several mechanics (lights, doors, moving platforms, elevators). This animation shows a bit of floor reflection.

Loading...New animations from RTG - The Ray-Traced Game. Currently I'm focusing on creating actual puzzle levels. The game has now 14 levels combining several mechanics (lights, doors, moving platforms, elevators). This is a shot from the first non-tutorial level.

Loading...RTG quick devlog : game builds are finally more consistent (main menu, saving progress, options, etc..) plus implemented 'moving platforms'. Providing you short animation as always. :)








