Comments
Concept
Players are in love with The Rose. Make the right decisions, to beat the competition!
In Rue, one player has The Rose in front of them, while the other players are trying to take it back.
Cards can be used to move The Rose around, allow you to grab it, or plainly steal it from others. All players play their card at the same time,making the right decisions is the key to victory.
The game is played in rounds that last a couple of minutes each. Once a player has won ~3 rounds, they are the winner.
Rue Merchandise
If you enjoyed this project and would like to show it off, or just help expand this creative adventure, you can purchase Rue related merchandise here: Afloofdev - Etsy Shop.
Open-Source License
This project is open-sourced here: Rue on Github.
It is under the GNU v3.0 license, so you can see how it works behind the scenes, and optionally add your own functionality. Additionally feel free to report bugs directly on that page, if you find any.
Release version 1.0.7 is out:
Added VR support on avdl - my programming language.
At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/
Also added a lot of performance improvements.
Rue - The physical card game, is now released and available for purchase!
A total of 54 cards, and an instruction leaflet, are enough to conquer the Rose's desires.
Check it out on my Etsy Shop: https://www.etsy.com/uk/listing/1306329269/rue-card-game-3-to-5-…
Rue version 0.4.0 has been #published:
* All 15 cards have completed assets.
* 5 different AI opponents.
* One extra background added, thanks to "rgs_dev" on Twitter for the assets.
Plus a few more features.
The second physical prototype of my #cardgame Rue arrived!
Colours already look so much better, and text is easier to read.
Looking forward to another round of testing it with willing victi... I mean good friends :)