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Synthnostate DEMO [ALPHA]

Version: 0.8.3over 2 years ago

Game Soundtrack

3 songs

B-grade turn-based pre-apocalyptic hard-scifi RPG

In this hard-scifi CRPG set in the 2010s, the UFO hunters were right - somewhat - and it's just your luck to get caught between their crusade and the blowback.

  • Gameplay-focused small independent production. Snappy custom engine. Half-decent 3D-iso graphics. No voiceovers, no cutscenes, no gimmicks, no apologies.

  • Tough turn-based combat, B&E, espionage, impersonation, seduction, blackmail, hacking, trolling, and more.

  • Nonlinear fragmentary narrative. Real choices. Systemic consequences. Over 10 drastically different endings. No unkillable NPCs.

  • 10 quicksave slots, autosaves & manual saves for all your savescumming needs.

  • Platforms: Windows + Linux (64-bit)

    • ZIP download includes bothWindows & Linux executables and is simplest for modding. Windows EXE also runs great in WINE.

    • AppImage may be more convenient for newer Linux distros

IN DEVELOPMENT - free for now

Main site: https://doomcult.itch.io/synthnostate

#rpg #scifi #turnbased



teen
Fantasy Violence
Animated Bloodshed
Alcohol Reference
Drug Reference
Tobacco Reference
Brief Nudity
Suggestive Themes
Language
Crass Humor
Simulated Gambling

SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.

New title: READY

Lore, scripts, midgame conspiracy quests: 90%

Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.

Will anyone miss the current one?

My priorities are upside down... I'm working on title ideas and finalizing the canon/lore. Oh well, it has to be done sooner or later.

Check out the list of tech/alien/conspiracy topics in our background research files...

Back to gamedev... tech upgraded, home studios online, ready to go.

Minor change of plans:

- Early access ASAP, open development, polishing later

- Honor system (free / pay-what-you-want)

So much for gamedev this winter. I'm temporarily burnt out... and it's corona time! Enjoy a wall of text about conspiracy theory, life after the apocalypse, and gamedev plans...

v0.4 dev sprint underway - the long overdue combat demo!

This is for engine testing and publicity. Social media isn't enough, we need to let the game speak for itself.

We're also changing the title to <Something Short>: Crusaders of the Tinfoil Hat

check out this rack #gameart #screenshotsaturday

we're building this warehouse just to have a shootout in it

WIP: targeting UI & animations for more powerful weapons

only on bitchute now!

https://www.bitchute.com/video/YZs8olvqHn8Y/

There was one game-breaking combat bug... not anymore!

I've been recording practice gameplay videos with voiceover commentary, fixing issues, balancing combat, adding nice touches.

Gameplay video this month, private alpha in December?!?

Started a big devlog post about "Fire(arms) Magic" in 𝘾𝙧𝙪𝙨𝙖𝙙𝙚𝙧𝙨 𝙤𝙛 𝙩𝙝𝙚 𝙏𝙞𝙣𝙛𝙤𝙞𝙡 𝙃𝙖𝙩.... screw that, I'll make videos and just talk about it. Here's a preview: https://www.bitchute.com/video/E46ZnvtLrOj8/