
Next up
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
32: Sword slash decals, model changes, font changes, and
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
I've been stubborn about this logo for at least a year – but have finally caved to the overwhelming frequency of BUTT comments. Well played Reddit. You win! 😂
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
⚪️ Release Month Trailer ⚫️
The Button Effect is launching August 2026 on Steam!
I've put a lot of myself and what I love about puzzle games into this – and I can't wait to share it with people.
Pressing [wishlist] matters:
A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.
37: Newest version released.
Entrance fixed (Its all because of nanite in Unreal Editor)
Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.













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