
Next up
34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.
32: Sword slash decals, model changes, font changes, and
omagaaaDD gd 3d (EXPERIMENT VISUAL 5)
30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.
Beta 04 released.
27: Made custom muzzle flash VFX using Gimp and Blender, also finally found the fix to making the scrapping VFX work and added a Warning flash and beep when you get damaged after your shield runs out. Think I should probably make the shield larger though.
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31: Enemy counter and different animations depending on what state you're in.
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