Game
Project Atral: The Riddle of Durendare
9 months ago

About my health and Project Atral... please read the article.


Sadly, my health issues have accumulated over the last few months, and I’m feeling even worse now.
I’m currently not able to work on Project Atral. My health comes first.

Project Atral is not canceled just paused for an unknown period, until my health is at least partially restored.

Thank you for reading this.



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I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

The animations are all work in progress.