Game
Project Atral: The Riddle of Durendare


4 months ago

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project




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A few behind the scenes pictures for you, if you're curious.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

The animations are all work in progress.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.