Game
Project Atral: The Riddle of Durendare



4 months ago

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.




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A few behind the scenes pictures for you, if you're curious.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

The animations are all work in progress.