Next up
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
A few behind the scenes pictures for you, if you're curious.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.
The animations are all work in progress.
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