Next up
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998
for the help! 
A few behind the scenes pictures for you, if you're curious.
TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).













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