Next up
I've added some interior to the stables. Everything of the stables and inside is modeled by myself.
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998
for the help! 
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
A few behind the scenes pictures for you, if you're curious.
TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
The animations are all work in progress.














0 comments