Next up
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
A few behind the scenes pictures for you, if you're curious.
The animations are all work in progress.
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!













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