Game
Project Atral: The Riddle of Durendare

1 year ago

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.




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I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

The animations are all work in progress.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've added some interior to the stables. Everything of the stables and inside is modeled by myself.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.