Game
Project Atral: The Riddle of Durendare

6 months ago

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.




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Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

A few behind the scenes pictures for you, if you're curious.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

The animations are all work in progress.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've added some interior to the stables. Everything of the stables and inside is modeled by myself.