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Targeting play test on some enemy characters.
Weapon Play Test..
Found this in the archive. ZELDA style targeting in Unreal Engine.
Added a new health bar. Color and opacity will be the same as the player body color.
The Warrior was re-designed.
Like, share, tell me what you think.
Updated version, will stick with this one for now..
Targeting completed on interactables. Now to test on some enemies :)
The Hero..
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...











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