Next up
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Targeting completed on interactables. Now to test on some enemies :)
Weapon Play Test..
Intro Video..I think the end of the sequence needs some tweaking.
Basic character design. More armor will be added as the story progresses...
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Targeting play test on some enemy characters.
Added a new health bar. Color and opacity will be the same as the player body color.
Found this in the archive. ZELDA style targeting in Unreal Engine.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
0 comments