Next up
Sample start screen..
Targeting completed on interactables. Now to test on some enemies :)
Updated version, will stick with this one for now..
Targeting play test on some enemy characters.
Working on a new color scheme..adding some finishing touches to the textures.
Found this in the archive. ZELDA style targeting in Unreal Engine.
Intro Video..I think the end of the sequence needs some tweaking.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Weapon Play Test..
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.











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