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Targeting play test on some enemy characters.
Working on a new color scheme..adding some finishing touches to the textures.
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Updated version, will stick with this one for now..
Found this in the archive. ZELDA style targeting in Unreal Engine.
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
The Hero..
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Added a new health bar. Color and opacity will be the same as the player body color.
Basic character design. More armor will be added as the story progresses...
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