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Targeting play test on some enemy characters.
Added a new health bar. Color and opacity will be the same as the player body color.
The Warrior was re-designed.
Like, share, tell me what you think.
Targeting completed on interactables. Now to test on some enemies :)
Working on a new color scheme..adding some finishing touches to the textures.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Found this in the archive. ZELDA style targeting in Unreal Engine.
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.











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