Next up
Weapon Play Test..
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Working on a new color scheme..adding some finishing touches to the textures.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Targeting completed on interactables. Now to test on some enemies :)
Added a new health bar. Color and opacity will be the same as the player body color.
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Basic character design. More armor will be added as the story progresses...
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Found this in the archive. ZELDA style targeting in Unreal Engine.
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