Next up
Targeting completed on interactables. Now to test on some enemies :)
Targeting play test on some enemy characters.
The Warrior was re-designed.
Like, share, tell me what you think.
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Found this in the archive. ZELDA style targeting in Unreal Engine.
Basic character design. More armor will be added as the story progresses...
Updated version, will stick with this one for now..
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Sample start screen..
LOOK WHAT I'VE FOUND, is this the Master's Sword?











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