Game
Rock Beyond Time
3 years ago

Another few more bugs dealt with, and more polish added.

Once again, I may need to remind you all that I'm only one person, and this game I'm making isn't my dayjob.

Don't hold the Attack button after getting hit, and falling in the water. Just don't.




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I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

What kind of bad guys do you see at a prosthetics factory?

These Leg Gunners are part of the security system.

I could have a part where the factory builds robots for you to beat up, but they're gonna be humanoids. They'd probably be like skinless T-800s.

He's coming back. ...but just this once.

The next update may be full of bugs.

...moths, mostly.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Robots fresh off the assembly line from the prosthetics factory.

I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...