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Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)
Unfortunately, that's the easy part.
He's coming back. ...but just this once.
I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.
Don't worry, it'll be out by tomorrow night.
Does anyone want sprite fonts? Here's a starter pack.
Good luck assembling it, and modify it any way you want.
I got the keyboard and gamepad input-changing in here.
Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).
I know. It looks pretty much the same as before. I just needed the motivation to do more with it.
...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
...let me be honest, the convention level isn't working well as a platformer.
So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.
When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.
Of course, in the world of sprite art, that doesn't leave many options.
I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.
Also, yes, I NEED to put on that "Pro" flag everywhere.
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