Game
Rock Beyond Time
3 years ago

Another glitch alert: I kinda screwed up something that's meant to prevent warping into solid objects with Susan.

Sadly, I'm too busy in the middle of the expansion to fix it. To me, the expansion is all-or-nothing, and I'm not deleting data for a fix.




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Almost there...

There's gonna be a second driving section without walls later.

A rather interesting thing I forgot about...

Trying to do that Infinite Floor thing (technically, it's a trick of the camera), and I think it chugs.

Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.

Hmm...

Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.

I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

This is the driving sequence in action.

I don't have any original music for that part, and I can imagine that passing-through-flags sound getting annoying after a while.

The next update may be full of bugs.

...moths, mostly.

Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.

Also, because of limitations, red flashing floors generate force fields you can bump into.

All this work to get punched in the face.