Next up
Trees and Rocks randomly generated.
Hex navigation, transitions, and stuff!
A closer look at the loot crates. Yes... Loot crates.
Orientation is wrong, but the base is almost done!
Starting on the User Interface, cooldown attack buttons to begin with
Terrain coloring is a thing now! I love the results on this
Button/action bar and the health indicator are in place
Fixed hex grid base
Fan art for Foolish I'm feeling kinda better so I drew this
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^










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