Next up
Orientation is wrong, but the base is almost done!
Hex navigation, transitions, and stuff!
Fixed hex grid base
Button/action bar and the health indicator are in place
A closer look at the loot crates. Yes... Loot crates.
Starting on the User Interface, cooldown attack buttons to begin with
Trees and Rocks randomly generated.
Can now select tiles!
"Our work is never over" they said.











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