Next up
Trees and Rocks randomly generated.
Can now select tiles!
Orientation is wrong, but the base is almost done!
Starting on the User Interface, cooldown attack buttons to begin with
Hex navigation, transitions, and stuff!
Fixed hex grid base
A closer look at the loot crates. Yes... Loot crates.
Button/action bar and the health indicator are in place
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
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