Game
Honorable Fool

8 years ago

Hex navigation, transitions, and stuff!




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A closer look at the loot crates. Yes... Loot crates.

Trees and Rocks randomly generated.

Terrain coloring is a thing now! I love the results on this

Can now select tiles!

Orientation is wrong, but the base is almost done!

Starting on the User Interface, cooldown attack buttons to begin with

Fixed hex grid base

Button/action bar and the health indicator are in place

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.