Next up
Button/action bar and the health indicator are in place
Trees and Rocks randomly generated.
Can now select tiles!
Hex navigation, transitions, and stuff!
Starting on the User Interface, cooldown attack buttons to begin with
A closer look at the loot crates. Yes... Loot crates.
Terrain coloring is a thing now! I love the results on this
Fixed hex grid base
We are under attack!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
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