Next up
Starting on the User Interface, cooldown attack buttons to begin with
Hex navigation, transitions, and stuff!
A closer look at the loot crates. Yes... Loot crates.
Trees and Rocks randomly generated.
Button/action bar and the health indicator are in place
Can now select tiles!
Terrain coloring is a thing now! I love the results on this
Fixed hex grid base
"Our work is never over" they said.
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