Next up
Starting on the User Interface, cooldown attack buttons to begin with
Hex navigation, transitions, and stuff!
A closer look at the loot crates. Yes... Loot crates.
Can now select tiles!
Button/action bar and the health indicator are in place
Terrain coloring is a thing now! I love the results on this
Trees and Rocks randomly generated.
Orientation is wrong, but the base is almost done!
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
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