Next up
Hex navigation, transitions, and stuff!
Button/action bar and the health indicator are in place
Starting on the User Interface, cooldown attack buttons to begin with
Trees and Rocks randomly generated.
A closer look at the loot crates. Yes... Loot crates.
Orientation is wrong, but the base is almost done!
Terrain coloring is a thing now! I love the results on this
Can now select tiles!
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
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