Next up
Can now select tiles!
A closer look at the loot crates. Yes... Loot crates.
Orientation is wrong, but the base is almost done!
Fixed hex grid base
Starting on the User Interface, cooldown attack buttons to begin with
Button/action bar and the health indicator are in place
Hex navigation, transitions, and stuff!
Terrain coloring is a thing now! I love the results on this
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^











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