Next up
Starting on the User Interface, cooldown attack buttons to begin with
Can now select tiles!
Orientation is wrong, but the base is almost done!
Hex navigation, transitions, and stuff!
Terrain coloring is a thing now! I love the results on this
Fixed hex grid base
A closer look at the loot crates. Yes... Loot crates.
Button/action bar and the health indicator are in place
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.











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