3 years ago
Check out this turtle model by Mickael Lelièvre!
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I hope you guessed Ham Sandwich.
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Working on the mech selection in the main menu. One of these will be in the final game.
Otis in Underwater 🌊
Voidstone now includes highly advanced QoL features, like a pause menu!
First pass on the walk cycle for the new mech design, rendered from blender viewport.
I don't even count this as a Devlog but i made a very short animation test with Belle's model
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