Game
Project Atral: The Riddle of Durendare
20 days ago

Closed Alpha V2.0 is out! Everyone with a key for V1.4 has access to it and can playtest it! If you don't have a key, please write a comment down below and i'll send you one!




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The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

The animations are all work in progress.