Game
Project Atral: The Riddle of Durendare

6 months ago

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.




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Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've added some interior to the stables. Everything of the stables and inside is modeled by myself.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

The animations are all work in progress.

A few behind the scenes pictures for you, if you're curious.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.