ANIMATIONS:
Meanwhile, all of the new, finished and corrected animations are implemented. The entire model is animated, that also includes a detailed facial rig for the lips, eyes and nostrils. Yes, even the eyes can be closed and the horses are breathing visible.
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Recently finished:
Idle Grazing
Idle Look Around
Walk
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Recently reworked:
Trot
Canter
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Work in Progress:
Jump (150 cm max height)
Gallop
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MATERIALS:
The mane and tail materials are a bit buggy and i'm trying to figure out how to increase the visibility of them. They are there, just hardly visible.
Sabino fur colors are horribly hard to make. I hope Torun's fur color doesn't look too off. Thanks to everyone on the Mane Quest Discord Server who helped me find fitting references! The dun brindle will be created next!
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AI PERCEPTION & BEHAVIOR
Also giving my best to fix the damn animation blueprint. At the moment, the horses aren't really roaming around, they are floating around in their idle animations. Idk why it works for the stag, but not for the horses.
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HORSE CONTROLS
All set up. Camera rotation and zoom work fine. Increasing the walk speed with shift left and decreasing with ctrl left. Turning the horses with A and D, jumping with space.
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3D MODELS
The foal sculpt is done. The topology needs some slight rework, then i can make UV maps for it and texture it.
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