Game
Project Atral: The Riddle of Durendare

5 months ago

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.




0 comments

Loading...

Next up

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

A few behind the scenes pictures for you, if you're curious.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I've added some interior to the stables. Everything of the stables and inside is modeled by myself.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.