Next up
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998
for the help! 
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
The animations are all work in progress.
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project












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