Game
Project Atral: The Riddle of Durendare

4 months ago

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.




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Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

A few behind the scenes pictures for you, if you're curious.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

The animations are all work in progress.