


First pass of texturing on the low poly model and a quick pose.
Next up
I'm sure she doesn't mean any harm...
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
HI HI HI back from the dead!! And good news? A BRAND NEW RENDER FOR YOU ALL TO ENJOY!
Voidstone now includes highly advanced QoL features, like a pause menu!
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
I hope you guessed Ham Sandwich.
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
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