Next up
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
You can now disrupt the enemy's supply line by destroying their trains. Just one more step towards a potential career mode.
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
New in version 0.2.0: Added some more sound effects and added some menus to start giving the game a more structured feel.
Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.
Maybe not enough various in the death animations?
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
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