Next up
New in version 0.2.0: Added some more sound effects and added some menus to start giving the game a more structured feel.
Maybe not enough various in the death animations?
Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.
Casualties are permanent, resources are scarce, and the battles are uncertain.
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Fixed the pause button on the Windows build, so I decided to publish the game for an early preview. I'll be adding more things to make this more fun. Meant for mobile, but playable on desktop.
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.
I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
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